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Mova seu Scrum para o Meio de Campo (Seis Traços Essenciais do Jogo)

In my paper “Moving Your Scrum Downfield” I have described the six essential traits of the game of Scrum. They are the traits that underly the rules of the game and make Scrum work.

Vinicius Dos Santos has kindly translated my paper to Portuguese, as “Mova seu Scrum para o Meio de Campo (Seis Traços Essenciais do Jogo)”.

This feels like a great addition to the translation of my book “Scrum – A Pocket Guide” to Portuguese as “Scrum – Um Guia de Bolso (Um companheiro de viagem inteligente).”

Following describes (in Portuguese) how the six essential traits of the game are indicative of Scrum coming to life (“Como os seis traços essenciais do jogo são indicativas de que o Scrum está a ganhar vida”):

  1. Scrum é simples, mas suficiente. Os jogadores desdobram o potencial do Scrum usando as regras simples que se aplicam e exploram como as táticas, interações, comportamentos e os seis traços essenciais fazem o Scrum funcionar.
  2. O DNA do Scrum. Os jogadores formam uma unidade auto-organizada em torno do desafio de criar colectivamente incrementos de trabalho observáveis e factuais, enquanto empregam empirismo para gerir todo o trabalho e progresso.
  3. Os Jogadores Demonstram Responsabilidade. Os jogadores contribuem para os valiosos resultados do sistema através de uma colaboração energética e da partilha e desafio de regras, acordos, habilidades, práticas, idéias e pontos de vista.
  4. Transparência para fluxos de valor. Os jogadores usam artefatos Scrum para manter a transparência sobre todo o trabalho feito e a ser feito, gerenciar um fluxo de valor e preservar a capacidade de capitalizar oportunidades imprevistas.
  5. Fechando os Ciclos. Os jogadores fecham regularmente e repetidamente os muitos ciclos de encravamento dentro de um Sprint até ao encerramento total no final de um Sprint e preservam a capacidade de se adaptar sem obstáculos ao nível macro.
  6. Os Valores Scrum. Os Valores Scrum de Compromisso, Foco, Abertura, Respeito e Coragem assumem destaque nos comportamentos, relacionamentos, ações e decisões dos atores e seu ecossistema.
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Mueve tu Scrum al Centro del Campo (Seis Rasgos Esenciales del Juego)

In my paper “Moving Your Scrum Downfield” I have described the six essential traits of the game of Scrum. They are the traits to make Scrum work, and underly the rules of the game.

Francisco López, aka Paco Cacheda, has kindly translated my paper to Spanish, as “Mueve tu Scrum al Centro del Campo (Seis Rasgos Esenciales del Juego)”. Paco said it helps him to better understand my words. Maybe it does that for other Spanish speaking people too.

How the six essential traits of the game are indicative of Scrum coming to life?

  1. Scrum Is Simple, Yet Sufficient. The players unfold the potential of Scrum by using the simple rules that apply and explore how tactics, interactions, behaviors, and the six essential traits make Scrum work.
  2. Scrum’s DNA. The players form a self-organizing unit around the challenge of collectively creating observable, Done Increments of work, while employing empiricism to manage all work and progress.
  3. Players Demonstrate Accountability. The players contribute to valuable system outcomes through spirited collaboration, and sharing and challenging rules, agreements, skills, practices, ideas, and viewpoints.
  4. Transparency for a Flow of Value. The players use the Scrum artifacts to uphold transparency over all work done and work to be done, manage for a flow of value and preserve the ability to capitalize on unforeseen opportunities.
  5. Closing the Loops. The players regularly and repeatedly close the many intertwined loops within a Sprint toward full closure by the end of a Sprint and preserving unburdened adaptability at the macro level.
  6. The Scrum Values. The Scrum Values of Commitment, Focus, Openness, Respect, and Courage take prominence in the behaviors, relationships, actions, and decisions of the players and their ecosystem.

Cómo los seis rasgos esenciales del juego son indicativos de que Scrum cobra vida:

  1. Scrum es simple, pero suficiente. Los jugadores despliegan el potencial de Scrum usando las simples reglas que se aplican y exploran cómo las tácticas, interacciones, comportamientos y los seis rasgos esenciales hacen que Scrum funcione.
  2. El ADN de Scrum. Los jugadores forman una unidad auto-organizada en torno al desafío de crear colectivamente incrementos de trabajo observables y hechos, mientras emplean el empirismo para manejar todo el trabajo y el progreso.
  3. Los Jugadores Demuestran Responsabilidad. Los jugadores contribuyen a los valiosos resultados del sistema mediante una colaboración enérgica, y compartiendo y desafiando reglas, acuerdos, habilidades, prácticas, ideas y puntos de vista.
  4. Transparencia para un Flujo de Valor. Los jugadores utilizan los artefactos Scrum para mantener la transparencia sobre todo el trabajo realizado y el trabajo por realizar, gestionar un flujo de valor y preservar la capacidad de capitalizar oportunidades imprevistas.
  5. Cerrando los Ciclos. Los jugadores regularmente y repetidamente cierran los muchos ciclos entrelazados dentro de un Sprint hacia el cierre total al final de un Sprint y preservando la capacidad de adaptación sin trabas a nivel macro.
  6. Los Valores de Scrum. Los Valores del Scrum de Compromiso, Enfoque, Franqueza, Respeto y Coraje toman prominencia en los comportamientos, relaciones, acciones y decisiones de los jugadores y su ecosistema.
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Moving Your Scrum Downfield (Six Essential Traits of the Game)

Apparently, it is easy to get stuck at interpreting the rules of Scrum. In the publication “Moving Your Scrum Downfield” I have described the six essential traits of the game to help you get unstuck and up your game. As they express rather intrinsic and implicit principles, they are too often disregarded. Yet, they are needed for a more unconsidered performance of Scrum, which allows minding the goal of the game–push back the old adversary of predictive rigidity–rather than the rules. These six essential traits are indicative of Scrum coming to life.

Having worked with Scrum since 2003, I am fascinated by its ever-expanding use, which is not limited to software and (new) product development.

Jeff Sutherland and Ken Schwaber moved the development of Scrum forward in the early 1990s. They are the co-creators and gatekeepers of (what is) Scrum.

Ken Schwaber first documented Scrum in 1995 in the paper “SCRUM Development Process.” In 2010 he initiated the creation of the Scrum Guide. Upon Jeff Sutherland’s consent, the Scrum Guide became the definitive body of knowledge holding the definition of Scrum (and what is not Scrum). A few small, functional updates were released since then, without drastic changes to the core definition of Scrum.

Scrum was instrumental in embracing software development as a form of new product development, and thus as complex work. An ever-increasing variety of work in modern society however is inherently complex too. Software and (new) product development are a subset of complex challenges, but the use of Scrum is not limited to it.

As an independent Scrum Caretaker, I care for people and organizations asking for guidance and support on their journey of Scrum, no matter the nature of their problem.

My work builds on the belief that organizations best envision their Scrum. I don’t believe in mechanistically reproducing past or others’ ways. Every case of Scrum is unique. Your Scrum is unique. No external instance—expert or otherwise—can devise your Scrum for you. There is no copy-paste. What works today might not work tomorrow. Rather than cookbook solutions, I offer help in developing people’s ability to think in terms of Scrum.

Apparently, many get stuck at interpreting the (exactness of the) rules, meanwhile losing sight of the goal of their game. Having authored the books Scrum – A Pocket Guide (2013, 2019) and 97 Things Every Scrum Practitioner Should Know (2020) I took a step back to consider what it is that makes Scrum work. The rules of the game are well documented. Assuming they are understood, what is needed to get unstuck, engage, and up your game?

I believe it is in embedding the six essential traits of the game. As expressions of rather intrinsic and implicit principles, they are easily disregarded. Yet, they are crucial to excel at Scrum and need to underly your game strategies. They are indicative of Scrum coming to life. They need to be ingrained and embodied for a more unconsidered performance of the game, for you to focus on the goal of the game again rather than on the rules.

Consider how the six essential traits of the game are indicative of Scrum coming to life:

  1. Scrum Is Simple, Yet Sufficient. The players unfold the potential of Scrum by using the simple rules that apply and explore how tactics, interactions, behaviors, and the six essential traits make Scrum work.
  2. Scrum’s DNA. The players form a self-organizing unit around the challenge of collectively creating observable, Done Increments of work, while employing empiricism to manage all work and progress.
  3. Players Demonstrate Accountability. The players contribute to valuable system outcomes through spirited collaboration, and sharing and challenging rules, agreements, skills, practices, ideas, and viewpoints.
  4. Transparency for a Flow of Value. The players use the Scrum artifacts to uphold transparency over all work done and work to be done, manage for a flow of value and preserve the ability to capitalize on unforeseen opportunities.
  5. Closing the Loops. The players regularly and repeatedly close the many intertwined loops within a Sprint toward full closure by the end of a Sprint and preserving unburdened adaptability at the macro level.
  6. The Scrum Values. The Scrum Values of Commitment, Focus, Openness, Respect, and Courage take prominence in the behaviors, relationships, actions, and decisions of the players and their ecosystem.

Are you ready to start moving your Scrum downfield, push back the old adversary of predictive rigidity and sustainably increase your agility?

Gunther Verheyen
independent Scrum Caretaker