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Kanban and Scrum (done or to be done?)

Kan and Ban are Japanese for Card and Signal. A Kanban (signal card) originates from the Toyota Production System (TPS) where it is a physical card that visualizes a pull question for inventory. It serves to minimize stock in a ‘Just In Time’ strategy and is a way to ‘eliminate waste’ while assuring a continuous flow of goods.

In an Agile context, a Story Card is a Kanban. Out of eXtreme Programming it grew into an established Agile practice in describing a feature. A Kanban Board holds the active Story Cards per ‘status’, thus being an Information Radiator (term by Alistair Cockburn, also my inspiration for the Games metaphor).

My.Fragility_logoMy Scrum Product ànd Sprint Backlog items are User Stories. (‘Minimal Marketable Feature’ is more generic, but I stick to ‘User Story’) The Sprint Backlog is made visible by sticking a printout from my (Excel) tracking model on a wall. Around the Daily Scrum (we do it standing up) each Story Lead writes the estimated time to finish a Story on the printout and I create the Sprint Burndown. That works fine. We use a Kanban Board only for feedback from functional testing. This is generally too small to create a Story (would be ‘waste’).

Velocity is a way to optimize the inventory and the continuity of work. Traditionally ‘velocity’ equals the #Story Points (gummy bears) that can be finished in one iteration (a Sprint). However, I apply an overall Velocity as a multiplicator on Story Points (ideal time) to result in #planning days. The size of the inventory (in #Story Points) for a Sprint is determined by dividing the available #planning days of a team (minus 2 slack days) by expected Velocity (Yesterday’s weather). Note: continuity is also assured by the presence of the Product Owner. He/she makes sure that no functional issue remains unsolved, on the spot!